{"id":63,"date":"2014-12-03T15:19:31","date_gmt":"2014-12-03T15:19:31","guid":{"rendered":"http:\/\/valeriegrieve.com\/?p=63"},"modified":"2014-12-03T19:12:17","modified_gmt":"2014-12-03T19:12:17","slug":"mermaid-fountain","status":"publish","type":"post","link":"https:\/\/valeriegrieve.com\/?p=63","title":{"rendered":"Mermaid Fountain"},"content":{"rendered":"<p>I am a self taught 3D and digital artist. I use Blender and ZBrush as my modeling programs, and ZBrush and Photoshop as my texturing programs. You can learn almost anything on the internet these days! I have been modeling for about two years, and I sell my products under the brand name of Black Rose in Second Life. The tools are different, but art is art and it took me some time to develop my skills.<\/p>\n<p><a href=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Fountain-in-Virtual-World.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-67\" src=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Fountain-in-Virtual-World.jpg\" alt=\"Mermaid Fountain in Virtual World\" width=\"768\" height=\"568\" srcset=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Fountain-in-Virtual-World.jpg 768w, https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Fountain-in-Virtual-World-300x221.jpg 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/a><\/p>\n<p>This is the final product in world. I attached a script to it to produce a water sound and move the water.\u00a0You can see the water effect in the video below.<\/p>\n<p><iframe loading=\"lazy\" title=\"Black Rose Mermaid Fountain\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/vGHWfhsFIZc?feature=oembed&#038;wmode=transparent\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>I won&#8217;t go into great detail on the how to aspects, but for those interested, I decided to include some snaps of my work in progress using the various programs.<\/p>\n<p><a href=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Modeling-Fish-in-Blender.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-68\" src=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Modeling-Fish-in-Blender.jpg\" alt=\"Modeling Fish in Blender\" width=\"768\" height=\"582\" srcset=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Modeling-Fish-in-Blender.jpg 768w, https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Modeling-Fish-in-Blender-300x227.jpg 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/a><\/p>\n<p>Everything starts in Blender, a free program from <a title=\"http:\/\/www.blender.org\/\" href=\"http:\/\/www.Blender.org\" target=\"_blank\">http:\/\/www.Blender.org<\/a>. I created a wire mesh for each part and piece of the fountain, moving the vertices about to get the desired shape. Each piece had to be cut and laid flat to make a map for the texture to wrap around the mesh. It is like cutting open a globe of the world so that you can lay it flat.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Hair-in-ZBrush.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-64\" src=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Hair-in-ZBrush.jpg\" alt=\"Hair in ZBrush\" width=\"768\" height=\"570\" srcset=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Hair-in-ZBrush.jpg 768w, https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Hair-in-ZBrush-300x222.jpg 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/a><\/p>\n<p>Some things are easier to do in Blender, but I find that organic shapes such as the hair are easier to do in ZBrush. It is a moderately priced program at roughly $800 US available from <a title=\"Pixologic\" href=\"http:\/\/pixologic.com\/\" target=\"_blank\">Pixologic<\/a>. Professional level tools used in game and film animation studios typically cost $4,000 or more. For what I do, I find that Blender and ZBrush give me all the tools I need.<\/p>\n<p><a href=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Blender-Final.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-71\" src=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Blender-Final.jpg\" alt=\"Blender Final\" width=\"768\" height=\"629\" srcset=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Blender-Final.jpg 768w, https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Blender-Final-300x245.jpg 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/a><\/p>\n<p>I then take the complete model back into Blender where I can tweak it and export it to whatever format I need to take it into different virtual worlds.<\/p>\n<p><a href=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Tail-Lighting-and-Texture-on-UV-Map-in-Photoshop.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-69\" src=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Tail-Lighting-and-Texture-on-UV-Map-in-Photoshop.jpg\" alt=\"Tail Lighting and Texture on UV Map in Photoshop\" width=\"768\" height=\"601\" srcset=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Tail-Lighting-and-Texture-on-UV-Map-in-Photoshop.jpg 768w, https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Tail-Lighting-and-Texture-on-UV-Map-in-Photoshop-300x234.jpg 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/a><\/p>\n<p>Once the modeling is done, I use ZBrush to paint and create detail on the model. I then bring the lighting and textures created there into Photoshop where I can combine them with even more textures, adjust opacity, lighting, vibrance, and many other factors. There are many different textures created for the pieces and parts of the model and this is a lengthy process in itself.<\/p>\n<p><a href=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Detail.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-66\" src=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Detail.jpg\" alt=\"Mermaid Detail\" width=\"768\" height=\"919\" srcset=\"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Detail.jpg 768w, https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Detail-250x300.jpg 250w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/a><\/p>\n<p>Finally, the piece is ready!<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am a self taught 3D and digital artist. I use Blender and ZBrush as my modeling programs, and ZBrush and Photoshop as my texturing programs. You can learn almost anything on the internet these days! I have been modeling for about two years, and I sell my products under the brand name of Black [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":73,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[17,18],"tags":[],"class_list":["post-63","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-art","category-digital-art"],"jetpack_featured_media_url":"https:\/\/valeriegrieve.com\/wp-content\/uploads\/2014\/12\/Mermaid-Fountain-Thumbnail.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=\/wp\/v2\/posts\/63","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=63"}],"version-history":[{"count":4,"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=\/wp\/v2\/posts\/63\/revisions"}],"predecessor-version":[{"id":76,"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=\/wp\/v2\/posts\/63\/revisions\/76"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=\/wp\/v2\/media\/73"}],"wp:attachment":[{"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=63"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=63"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/valeriegrieve.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=63"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}